Interface

Using libgdx has been a good experience so far, and I’ve just about finished up my preliminary welcome screen when launching the game. It pops up with three tabs: one for updates (it inserts the posts from this wordpress) and logging in/launching the game, one for changing graphics/game settings (most of which have yet to be created), and one for viewing generally useful system information (I plan to add an ‘export’ button to this screen for easy sharing on the internet).

Next up comes the basic intro UI for the main screen of the game, a suitable background music for the ~3-5 minute max time a user should probably spend on this screen, and a button to create a new world – one of the few that will be first available to a new player of Gestalt. After this, the real fun begins, and I’ll throw myself into cartography and procedural terrain. My primary source of artistic inspiration is the Cartographer’s Guild. I plan to create a few worlds, nail down the style I want, and use a program to analyze the differences between the initially generated worlds and the final products of my artistic process, so it can then be applied (at least somewhat decently) to any newly generated procedural world off the bat, to also generate artistic maps for that world in a given style. This should take me roughly 6 – 8 months to really nail down.

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